Balanced draw model
55% same-draw smoothed number frequency + 30% all-draw frequency + 15% recency; unique combinations only
Game-specific descriptive analysis from verified occurrences. These patterns do not change the odds of the next draw.
Input through 2026-09-07.
A candidate run publishes only after the minimum verified history is stored.
Every run records its input cutoff, method, and candidate scores.
Choose 5 distinct numbers from 1–39.
These dimensions define what this game's model may measure; they do not change the official odds.
Frequency describes stored history; it is not a winning probability.
Target 2026-09-08 · unordered-bayesian-recency-v1 · 330 verified inputs through 2026-09-06 · Midday · 2:30 PM · draw 20260906:midday.
This candidate was generated before the target draw from the stored input cutoff. It is not a guarantee and does not change official odds.
These are the strategies behind the current Midday · 2:30 PM prediction. Each row uses only the 330 verified inputs available through 2026-09-06 · Midday · 2:30 PM · draw 20260906:midday.
55% same-draw smoothed number frequency + 30% all-draw frequency + 15% recency; unique combinations only
Weighted appearances in the 12 most recent earlier draws
Smoothed whole-draw frequency for this drawing
Smoothed frequency across all earlier draws
Deterministic pre-draw uniform comparison
Each replay excludes its target result and trains only on earlier stored draws.
| Draw | Model pick | Official result | Winner rank | Grade | Audit |
|---|---|---|---|---|---|
| 2026-09-07 · Evening · 10:30 PM | 13 · 17 · 20 · 21 · 26 | 13 · 19 · 31 · 36 · 38 | #4 / #18 / #6 / #28 / #10 | Miss | Why? |
| 2026-09-07 · Midday · 2:30 PM | 13 · 17 · 20 · 21 · 26 | 7 · 25 · 26 · 27 · 30 | #13 / #19 / #4 / #24 / #18 | Miss | Why? |
| 2026-09-06 · Evening · 10:30 PM | 13 · 17 · 20 · 21 · 26 | 2 · 14 · 19 · 30 · 31 | #39 / #16 / #17 / #19 / #8 | Miss | Why? |
| 2026-09-06 · Midday · 2:30 PM | 13 · 17 · 20 · 21 · 26 | 10 · 17 · 20 · 26 · 38 | #38 / #2 / #5 / #4 / #11 | Miss | Why? |
| 2026-09-05 · Evening · 10:30 PM | 13 · 17 · 20 · 21 · 26 | 2 · 12 · 15 · 17 · 21 | #39 / #34 / #16 / #3 / #1 | Miss | Why? |
| 2026-09-05 · Midday · 2:30 PM | 13 · 17 · 20 · 21 · 26 | 9 · 15 · 23 · 29 · 35 | #14 / #22 / #35 / #25 / #37 | Miss | Why? |
| 2026-09-04 · Evening · 10:30 PM | 13 · 17 · 20 · 21 · 26 | 16 · 18 · 23 · 24 · 27 | #34 / #9 / #36 / #23 / #24 | Miss | Why? |
| 2026-09-04 · Midday · 2:30 PM | 13 · 17 · 20 · 21 · 26 | 8 · 9 · 32 · 37 · 39 | #28 / #20 / #9 / #22 / #30 | Miss | Why? |
| 2026-09-03 · Evening · 10:30 PM | 13 · 17 · 20 · 21 · 26 | 9 · 19 · 22 · 29 · 37 | #21 / #20 / #38 / #25 / #24 | Miss | Why? |
| 2026-09-03 · Midday · 2:30 PM | 13 · 17 · 20 · 21 · 26 | 5 · 11 · 19 · 21 · 35 | #33 / #29 / #21 / #3 / #38 | Miss | Why? |
| 2026-09-02 · Evening · 10:30 PM | 13 · 17 · 20 · 21 · 26 | 4 · 18 · 20 · 30 · 32 | #7 / #10 / #5 / #19 / #12 | Miss | Why? |
| 2026-09-02 · Midday · 2:30 PM | 13 · 17 · 20 · 21 · 26 | 10 · 18 · 24 · 26 · 39 | #38 / #13 / #24 / #4 / #32 | Miss | Why? |
Only candidates locked before their draw count here. Historical replays are excluded.
| Model | Graded draws | Hits | Hit rate | Average winner rank |
|---|---|---|---|---|
| All-draw frequency | 92 | 0 | 0.0% | — |
| Balanced draw model | 92 | 0 | 0.0% | — |
| Draw-shape transition research | 90 | 0 | 0.0% | — |
| Recent momentum | 92 | 0 | 0.0% | — |
| Same-draw frequency | 92 | 0 | 0.0% | — |
| Uniform control | 92 | 0 | 0.0% | — |