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Active Paper Play sessionNew York · Win 4Next: 2026-07-25 · Midday · 2:30 PM
Result engine · New York · Win 4

Win 4 analytics

Game-specific descriptive analysis from verified occurrences. These patterns do not change the odds of the next draw.

Verified input

240 occurrences

Input through 2026-07-23.

Model gate

240 / 30

A candidate run publishes only after the minimum verified history is stored.

Model status

Published

Every run records its input cutoff, method, and candidate scores.

Official-rule analytics contract

Analysis shaped around how Win 4 is played

Choose 4 ordered digits from 0–9.

Official rules ↗
Midday and evening modeled separatelyPosition-by-position digit frequencyRepeated-digit classesExact versus any-order outcomesDigit sum

These dimensions define what this game's model may measure; they do not change the official odds.

Verified frequency table

Observed result counts

6 · 1112 · 1070 · 1015 · 1007 · 943 · 928 · 909 · 901 · 884 · 87

Frequency describes stored history; it is not a winning probability.

Next analytical candidate

Win 4 · Midday · 2:30 PM

9662

Target 2026-07-25 · slot-bayesian-recency-v1 · 240 verified inputs through 2026-07-23 · Midday · 2:30 PM · draw 20260723:midday.

This candidate was generated before the target draw from the stored input cutoff. It is not a guarantee and does not change official odds.

Current model field · same locked cutoff

Every model gets its own answer

These are the strategies behind the current Midday · 2:30 PM prediction. Each row uses only the 240 verified inputs available through 2026-07-23 · Midday · 2:30 PM · draw 20260723:midday.

Open full prediction audit
Published pre-drawStatistical blend

Balanced slot model

9662

55% same-slot smoothed frequency + 30% all-draw smoothed frequency + 15% recency weight

Published pre-drawMomentum

Recent position momentum

9642

Position-weighted appearances in the 12 most recent earlier draws

Published pre-drawGap analysis

Longest position gaps

4304

Longest time since each digit last appeared in its position; descriptive only, not a due-number claim

Published pre-drawSequence history

Position transition pattern

1080

Smoothed position-by-position outcomes that followed the latest digit before this draw slot

Published pre-drawFrequency

Same-time position frequency

1063

Smoothed digit frequency by position for this exact draw time

Published pre-drawFrequency

All-draw position frequency

2633

Smoothed digit frequency by position across all stored draw times

Published pre-drawControl baseline

Uniform random control

5913

Deterministic pre-draw uniform ordering used only as a comparison baseline

The uniform control is a benchmark, not a prediction claim. Comparison rows are labeled separately from the published headline model and never rewritten after the draw.
Walk-forward scorecard

How earlier rankings compared with verified results

Each replay excludes its target result and trains only on earlier stored draws.

DrawModel pickOfficial resultWinner rankGradeAudit
2026-07-23 · Evening · 10:30 PM2 · 6 · 3 · 30 · 6 · 6 · 8#8 / #1 / #4 / #5MissWhy?
2026-07-23 · Midday · 2:30 PM2 · 6 · 3 · 39 · 1 · 2 · 2#5 / #7 / #9 / #3MissWhy?
2026-07-22 · Evening · 10:30 PM2 · 6 · 3 · 39 · 5 · 4 · 9#7 / #5 / #7 / #9MissWhy?
2026-07-22 · Midday · 2:30 PM2 · 6 · 3 · 36 · 1 · 4 · 5#7 / #8 / #7 / #4MissWhy?
2026-07-21 · Evening · 10:30 PM2 · 6 · 3 · 33 · 6 · 8 · 0#9 / #1 / #5 / #3MissWhy?
2026-07-21 · Midday · 2:30 PM1 · 6 · 3 · 32 · 9 · 8 · 1#2 / #8 / #5 / #9MissWhy?
2026-07-20 · Evening · 10:30 PM1 · 6 · 3 · 37 · 6 · 7 · 7#3 / #1 / #9 / #6MissWhy?
2026-07-20 · Midday · 2:30 PM2 · 6 · 3 · 31 · 2 · 3 · 3#2 / #3 / #1 / #1MissWhy?
2026-07-19 · Evening · 10:30 PM1 · 6 · 3 · 32 · 6 · 7 · 0#2 / #1 / #9 / #3MissWhy?
2026-07-19 · Midday · 2:30 PM1 · 6 · 3 · 33 · 9 · 6 · 2#9 / #9 / #4 / #2MissWhy?
2026-07-18 · Evening · 10:30 PM1 · 6 · 0 · 32 · 2 · 3 · 1#3 / #3 / #2 / #9MissWhy?
2026-07-18 · Midday · 2:30 PM1 · 6 · 0 · 35 · 0 · 7 · 8#6 / #2 / #9 / #5MissWhy?